Volume 9, Number 1, April 2021
Public opinion and scientific research, due to the numerous controversial issues related to the study of the Gaming Disorder, are still divided with respect to implications on well-being. Starting from the comparison with the scientific literature on the subject, the present research is configured as an attempt to reframe the phenomenon through the constructivist epistemological key. The purpose of the research is to explore the possible meanings built around videogame activity that could have important implications in the context of clinical activity. The results highlight the main thematic themes that emerged in the interviews and the considerations about the possible implications at the level of professional constructions of role, dependency and sociality in a group of young adults.
Keywords: addiction, videogames, Gaming Disorder, construction of meanings, young adults.